The Ten Commandments of Gamemastering

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An excellent list of advice from an excellent GM. Seriously, if you’re playing or running any RPG, read these and take it to heart.

Auston Habershaw

I’ve been running role playing games for my friends for about 22 years or so at this point. I have created and run over a dozen campaigns and innumerable one-shot adventures. I’ve played RPGs with rank newbies and grizzled veterans and everybody in-between. I’ve lost count of the number of game-systems knocking around in my head (and, indeed, as any of my long-time players can attest, I sometimes get them all tangled up together.). What I lay out here are the strictures by which I try to run what I consider to be a good game. They may work for you or not; all I’m expressing is my experience. I might also add that I don’t always live up to these commandments myself, as much as I try. When they all work, though, something golden is bound to happen.

 

#1: Thou Shalt Not Take Thy Game Too Seriously

Yes, I…

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