Win a Signed Copy of THE OLDEST TRICK! Today only!

Standard

Originally posted on Auston Habershaw:

You could win this, and with my name scribbled in it! Surely, your descendants will sing of this immortal day! You could win this, and with my name scribbled in it! Surely, your descendants will sing of this immortal day!

Today is a very special day. My friend, A.F.E. Smith, has a book out today. It’s called DARKHAVEN, and it sounds really cool, and you should all buy it. To celebrate, AFE is throwing a release party, at which you can win many prizes and much wealth. Well, prizes. Mostly in the form of books or artwork from your favorite authors. Which, now that I think of it, is very much the same thing as wealth.

But I digress.

I, the intrepid author of this, your fourth or fifth favorite blog, am participating in this party in two very important ways.

Way the First

Ms. Smith will be interviewing me on her release party page at 3pm EST (or 8pm UK time). You can ask questions, too! Stop on…

View original 185 more words

Announcing: THE OLDEST TRICK, releasing on July 14th!

Standard

Originally posted on Auston Habershaw:

So, by now you’ve heard me jawing about my two novels (The Iron Ring and Iron and Blood) which, together, really comprise a single novel. That single novel was the one I originally submitted to Harper Voyager and now, after being apart for so very long, they are together again at last! This is my vision as I originally intended it – the director’s cut, if you will (though, really, it isn’t any different than the other two books, just presented back-to-back in one volume).

To avoid any potential confusion, you will note that the cover artists have combined both covers into one bold, yellow vision. To avoid any potential confusion, you will note that the cover artists have combined both covers into one bold, yellow vision.

Yes, ladies and gentlemen, my book has been reunited with itself and now you can read the entirety of The Iron Ring and Iron and Blood in one volume under its original title, THE OLDEST TRICK!

(pause here for applause.)

(c’mon…

View original 364 more words

It’s RELEASE DAY!

Standard

Originally posted on Auston Habershaw:

Yes! Finally, Blood and Iron, Part 2 of the Saga of the Redeemed, is released today!

Do you know how hard it is living with all these spoilers in my head? It’s really hard. Every time somebody would walk up to me and start talking about what they hope/think will happen to Tyvian, Artus, Hool, and so on, it was all I could do to keep from yelling “NO! THAT’S NOT WHAT HAPPENS AT ALL!” or “HOW DID YOU GET INSIDE MY BRAIN, YOU FIEND?”

Now you can all buy it and see for yourself. Please do!

This one doesn't end with a "To Be Continued." I promise. (Oh, and Book 3 comes out in the fall) This one doesn’t end with a “To Be Continued.” I promise. (Oh, and Book 3 comes out in the fall)

Found wherever fine e-books are sold!

Amazon

Barnes and Nobel

Kobo

Harper Collins

Oh, and if you haven’t read The Iron Ring, please go do that first – it will all make waaaay…

View original 3 more words

Book Giveaway Contest: Best One-Liners

Standard

KatieHal:

A chance to win a free copy of Auston Habershaw’s upcoming book by doing what you probably already love doing–coming up with a witty one-liner!

Originally posted on Auston Habershaw:

Hello there, friends! Say, have you heard I have a novel out? No?! Heavens to murgatroyd, wherever have you been? Well, no matter, no matter – we’ll fix things up right soon. Here’s what I’m going to do:

I’m going to give you a free copy of THE IRON RING. Yes, that’s right – give you one. For free.

I’ve got a bunch of copies of THE IRON RING to give to you good people. Why? Well, it just so happens the sequel to THE IRON RING is coming out on June 2nd, and I want to give some people a chance to read the first one before they read the second, right? Only seems fair, and time is of the essence, my friends.

Now, obviously this is such a stupendous deal that I might be inundated with requests for that limited number of free copies, and then I’d have to…

View original 294 more words

Diversity in Games (and Other Media)

Standard

Nothing like a sinus infection & viral bronchitis combo to slow your week, topped off with busting up your phone! At I can say that I am on the mend; as for the phone, that remains to be seen.

Since the Daily Post doesn’t have this week’s photo challenge up yet, here’s a topic that crossed my mind again recently and does on occasion when I’m writing or designing, or just reading about games and media in general: diversity. I’ll be talking mostly about games here, but a lot of this applies to other media like movies, TV, comics, and so forth, so expect some crisscrossing of that line.

It’s no big secret or shock that most game protagonists are the default white male. Most designers are white men, and historically their target demographic has been white males. It still baffles me that some people react some strongly against this “status quo” being changed or challenged, but that’s a different topic altogether. I understand why this is the default–the old adage of “write what you know” is a powerful and natural direction to take when writing. It’s easiest to imagine yourself as the protagonist of a story. If you were to take a look at all my writing and roleplaying characters over the years, you’d find that most of them were female, white, with red or brown hair. This, and likewise the default white casts or male white protagonists of TV shows, movies and games did not stick out to me as odd for a long time.  Read the rest of this entry

Quote

In response to The Daily Post’s writing prompt: “Motion.”

It’s back! A quick refresher, I used to hit up The Daily Post every Friday to see the lovely photos submitted to their weekly photo challenge. Not being a photographer but finding some real lovely pics in there, I started using one picture each week as inspiration for a short piece of writing.

This week’s challenge on was “Motion,” and my inspiration is this picture by danbochat–lovely work!

Lighting the wick within the paper lantern, I was surprised at how effective the small heat source really was at inflating the balloon, at how quickly the lantern in my hands felt eager to lift into the air. Watching the other around me begin to fill the night sky, they were like falling stars in reverse, and it seemed that this was how wishes should be made: on the stars we send into the ether, letting them go, letting them leave us, and trusting that they would bring that wish out into the world. Like the flap of the butterfly’s wings, perhaps, the heat of that small fire would lift the lantern and affect the wind patterns and set off the chain of minute events that lead to the wish it carried coming true. It would be carried off to where it needed to go, lifted by hope and faith and one wish, one tiny flaming wick.

Something about that idea felt more genuine than the path of a star falling to the earth, leaving the heavens to crash to just one point, burdened by the wishes of so many. This lantern now leaving my hands, this was mine and mine alone. And it shared the warm night air with so many others, filling the view above us with our stars and the ones already in the sky, all of them taking flight together, but each with its own wish and its own mission. Not stars that were fading and ending, but stars that were just being lit, just beginning their journeys.

Weekly Photo Challenge: Motion

Monsterhearts Review

Standard
Monsterhearts Review

KatieHal:

I wrote this review of the indie RPG Monsterhearts last year for The Mental Attic, so it’s about time I reblogged it here! We’ve actually since moved this game to an adapted version of FAE (Fate Accelerated Edition), and I’m hoping to do a review/recap on how that’s been working for us at some point as well. Enjoy!

Originally posted on The Mental Attic:

Monsterhearts is an indie Role Playing Game, published by Apocalypse World and created by Avery Mcdaldno (formerly Joe), about the “messy lives of teenage monsters,” in which characters take the roles of supernatural teens in the high school settings, along the lines of TV shows such as Buffy or the Vampire Diaries. If you’ve ever wanted to game in the young adult paranormal romance genre, there’s no better system for diving head-first into it than this one.

View original 1,483 more words